#include <dml/dml.h>
#include <extensions/gldml.h>
#include "engine.h"
/*

Class : Bullet
Date : 11/7/2008
Description :
    This is the object player with functions: init, update, and draw.

*/



class bullet
{
    private:
    float x,y,z;             //positie
    float speed;             //snelheid vliegtuigje
    int timer;               //hoe lang actief ?

    public:
    bool active;             //actief ?
    
    void init(float _x, float _y, float _z, int _timer,float _speed);
    int update();
    void draw();
    float get_bulletx();
    float get_bullety();
    float get_bulletz();

};
